Everything You Need to Know About Black Ops 6 Zombies

Treyarch Zombies is back and better then ever

Zombie’s is back and we have compiled all the most important information you need to know Welcome to Call of Duty®: Black Ops 6 Zombies.

Round-Based Zombies is back and with comes a whole bunch of new features and maps to make what could be the best zombies mode the series has seen in quite some time.

Round Based Returns

Throughout several Call of Duty games at this point, Zombies has had several different gameplay formats: In the original format, known most commonly as “Round-Based Zombies”, up to four players, must survive endless waves of the attacking undead, earning points from killing or damaging zombies and repairing barriers.

One of the first Black Ops 6 Round-Based Zombies maps Terminus involves you (and optionally, up to three additional teammates) doing just that exploring and eventually breaking out of the maximum-security prison complex called Terminus Island, with waves of undead foes to dispatch as you discover and complete objectives and manage the main currencies of the game: Essence and Salvage.

Black Ops 6 Zombies seems to be purely focused on creating the finest, most rewarding Round-Based experience Treyarch has ever made.

Essence and Salvage: The Currency of Round-Based Zombies

Let’s talk to currencies of the game just like the zombies maps of old they often involve inaccessible blocked areas which you will need to pass through by unlocking doors or removing the obstacles how do we do this well that’s where Essence come in.

In Black Ops 6 Zombies, Essence takes the form of points you rapidly accrue by slaying zombies, and occasionally appears as vials of Dark Aether Essence that sometimes drop from tougher enemies. You use Essence in the following ways:

  • To access Objective-related devices (in Terminus, these are devices that power the station) to further your progress.
  • To unlock doors, with some allowing you to pay for half the unlocking cost, sharing the Essence amount with a teammate for the first time in Black Ops.
  • To summon a Tactical Raft for aquatic expeditions.
  • To purchase Perk-a-Colas from Perk Machines (to add specific advantages to your Operator, via a single machine, or a Der Wunderfizz that vends all Perk Cans on a particular map).
  • To purchase upgrades for currently utilized weapons from the Pack-a-Punch Machine (Tier I, II, or III) that increase weapon potency and ammunition reserves, as well as occasionally offering unexpected effects…
  • To purchase ammo from the Ammo Caches.
  • To purchase an additional weapon with a rarity rating from a Weapon Wall Buy.
  • To upgrade additional armor from an Armor Wall Buy (Tier II, Tier III).
  • To purchase a random weapon with a rarity rating from a Mystery Box, and more.
  • To start a special Trial challenge.

With so much to spend your essence on its going to take time, skill and understanding on what best to spend your points on.

The other main form of “currency” is Salvage, small piles of junk with a green outline, found randomly from fallen enemies. In a quality-of-life improvement, players now only need to manage one type of Salvage, as opposed to collecting both normal and High-Grade Salvage in Black Ops Cold War. Salvage drops are also now player-specific, so you won’t have to worry about teammates picking up your hard-earned Salvage before you can.

You use Salvage in the following ways:

  • To access an Ammo Mod and apply a special elemental power to your current weapon, via an Arsenal Machine.
  • To upgrade the Rarity Tier of your weapon so it inflicts more damage, via an Arsenal Machine.
  • To build specific Tactical Equipment via a Crafting Table.
  • To build specific Lethal Equipment via a Crafting Table.
  • To build specific Support Equipment via a Crafting Table.

Becoming a Zombie Master

Not only I the long awaited round based zombies returning but we also have the return of some fan favourite features including gobble gum and wonder weapon’s as well as a few new ones too including Black Ops 6 new way to get around Omnimovement is coming to Zombies. Sprint, slide, and dive in any direction to get out of danger quickly… or chug a PHD Flopper and get creative.

GobbleGums are back for the first time since Black Ops III! now with the ability to store up to 3 unique GobbleGums when you need them most, and they’re only consumed when activated.

The GobbleGums you can choose are now based on the collection you have in your inventory. One of the ways to continuously keep your GobbleGum collection filled is by earning them in-game.

Arguably one of the most important machines on a Round-Based Zombies map, the Pack-a-Punch is used to upgrade your weapons into more powerful variants using the Essence gained from sending zombies back to the grave. One of the best changes coming to the Pack-a-Punch is now being able to automatically upgrade with a single button press – no more menu to slow down the action great change.

Your Primary and Melee weapons can all also be upgraded up to three times at the Pack-a-Punch machine, as well as any Wonder Weapon you may have on hand. The actual firepower enhancement varies depending on the gun or melee weapon you’re using, occasionally comes with surprising effects which also increases the potency, chambered ammo, and ammo reserves of the weapon.

Though you may elect to keep the current cosmetic look of the weapon you’re Pack-a-Punching by toggling PAP camos on or off in Settings, each of the three PAP tiers include an impressive, and usually glowing camouflage, as well as a change in audio, especially when firing the weapon.

Wonder weapon’s are back baby Incredibly rare and exceptionally potent, occasionally you may uncover highly secretive plans to construct these awesome prototype armaments with almost unimaginable power. The first of im sure many coming in Black Ops 6 is the Beamsmasher.

The Beamsmasher has two firing modes:

  • Primary: This fires a solid beam of Aetheric energy, causing organic matter to break down at the molecular level. This occurs almost instantly, and enemies appear to explode in a cloud of vaporized innards. Further testing is needed, but it appears that the longer the weapon fires, the more ungainly it becomes to move.
  • Secondary: Focused soundwaves cause the molecules of multiple enemy targets to vibrate at alarmingly fast rates. Targets are wracked with pulsing head trauma that incapacitates by slowing the target rather than damaging them. Entities in this state become much more easily damaged by both the primary firing mode and conventional firepower.

A Primis guide to the Zombies

Evolving zombies are coming for you. On Terminus Island, a zombie’s head might erupt into a wall-crawling Vermin, which can sprout wings and evolve into a Parasite if left alone for too long. AWESOME hers a rundown of all the undead you will have to face on the island.

Zombies

The oldie but Goldie original recipe if it ain’t broke dont fix it standard Zombie

Zombies are relentless. They will follow you, crowding into a swarm-like horde, intent on your demise. If they can’t reach you to claw you to death, they rip a portion of their own form and use it as a revolting meat projectile.

Armored Zombies

These are a zombie variant that have protective coverings, and also take reduced damage from projectiles and explosive damage. Focused fire on a particular appendage is a possible effective plan here.

Heavy Zombies

Armored Zombies clad in greater protective armor and are even better protected from projectiles and explosive damage compared to their lightly armored brethren.

Vermin

Vermin are large, spider-like ravenous scuttlers with a central thorax that seems to take the form of a screaming human head. Relatively weak individually, they become more dangerous in packs, and sometimes appear after “detaching” from a fallen zombie host: In a spray of blood, the head and some internal organs rip free of the skin and sprout legs. Keep your head on a swivel, lest you’re dropped on. Vermin sprint and jump to inflict damage, mouth wide-open with a wet growl. They’ve also been known to spit a caustic substance, but this is the least of your worries.

Vermin also have the potential to evolve into another form, emitting gas, elongating their skull thorax and changing into an airborne terror, the Parasite.

Parasites

Parasites are horrific flying creates consisting of a toothy head attached to spindly membrane-like wings, and a bulging sack of flesh as an abdomen. They seem to possess a level of cunning, preferring to remain at a distance, harassing you with a pelting of acid bile projectiles spat from the maw.

Manglers

A new Mangler suit variant has been greenlit by Project Janus, now armed with an Aetherium-augmented cannon and prone to extended bouts of primal rage. It is these bipedal tanks that now roam parts of the island, threatening all with a cannon that shoots multiple shots, and a vicious melee that anyone should steer well clear of.

The game also gives you the ability to Become the monster. When things look hopeless, hook the Mutant Injection up to your veins and become a mangler yourself very awesome.

Amalgams

The zenith of the body horror aesthetic, the Amalgam is a form of fleshy deviancy that until now has defied explanation. Roughly over eight feet in height, and retaining a general humanoid mass, this appears – to put this politely – to be the combined DNA of multiple individuals. It has multiple appendages, including heads, all growing from seemingly random locations.

There are limbs in places there shouldn’t be.

Nothing about this heresy of nature is quite right.

Amalgams appear to be violent masses of flesh and sinew, emitting bellows from multiple heads. Up to ten arms and five legs have been counted, and they seem to regenerate limbs previously shot off. They mainly try to absorb you (or other zombies) by stretching a cluster of limbs into a tendril to pull the victim into a maw-like chest cavity.

Though not witnessed, it is theorized that should an Amalgam be killed, it will spontaneously lose cohesion, exploding into sprays of blood, entrails and innards.

The Quality of Life

This is the most customizable HUD in Zombies history, featuring multiple presets for you to choose from at launch. Choose the Legacy preset for a BO3-style layout or create one unique to you toggle enemy health bars and damage numbers, or hide most of the HUD entirely. The choice is all yours.

About to hit your personal high-round record? Need to get some sleep? For the first time ever in Zombies, you can Save & Quit in a Solo match. Even if you disconnect, simply pick up where you left off. let me be the first to say Finally omg yes This is just one of the many new important reasons an internet connection will be required to play Black Ops 6 Zombies. Robust systems have been put into place to both maximize the ease of matchmaking and minimize gameplay interruptions. Here are some of these mitigations:

  • Private Matchmaking: New in Black Ops 6 Zombies, players can join another Friend’s game no matter how far they are through the game, providing the Host has room in the game and their Party in a joinable state.
  • Pausing, Saving, and Recovery: At any point during a game, the following can occur:
    • Pausing: You can elect to pause your Solo match to take a quick break. After a finite amount of time without continuing to play, the game will automatically save the match at the point it was paused. Load the save file to continue.
    • Saving: For the first time in Zombies, you can elect to save your Solo match at any time, provided you are at full health, aren’t downed, dead, or actively engaged in an Exfil. Load the save file to continue. Again, if enough time passes while you’re AFK, the game will automatically save your game state so you won’t lose your progress!
    • Recovery: On the rare occasion that the game’s servers, your internet, or a combination of the two conspire to prevent your continued enjoyment of the game, and you disconnect…
  • Solo Players: Load up your save close to the point in time you disconnected and continue from that point.

Squad Players: If you disconnected from a Squad Match but the Host is still active, you can rejoin and continue the match after a small period of time spectating.

So the always online zombie’s experience may seem like a big ask but with all these improvements to make what could be the best zombies experience we have ever had I would personally say that its a good trade off.

Progression

Classic Prestige progression is coming to Zombies, plus a whole lot more:

  • 4 unique Zombies Mastery Camos
  • Zombies Reticle Challenges
  • Calling Card Challenges + 100% completion reward
  • Zombies Dark Ops Challenges
  • Daily Challenges at launch
  • Unique Main Quest rewards

Treyarch are making the Main Zombie Quests more challenging for the hardcore Zombies fans, while also delivering a new way to grow the community we all love. Once each map’s Main Quest has been out in the world for allotted period of time, they will be adding an optional playlist later in-season that guides new players through the quest with round progression capped to certain steps. So for example your doing a guided quest and need to have a certain step completed before round 4 of you haven’t completed that step the game will keep you at round 4 until you and your team are able to complete the task. Side Quests and other Easter Eggs will be disabled, so the focus is entirely on experiencing the story.

Completing a Main Quest will unlock unique rewards, and you’ll earn a special reward for doing it the old-fashioned way. You’ll even earn a limited-time Calling Card if you do so before the launch of the guided mode for that map, its a great new way to get people into zombies and I know it will make it easier for me to get some of my friends on to play so get ready to join the hunt at launch.

Terminus Overview: Outpost Escape, Philippine Sea

Get ready to break out of Terminus, one of the biggest Round-Based Zombies maps ever made.

Located in the Philippine Sea is the remote Terminus Island complex. Historical data indicates a pre-WWII coal mining operator on the island, abandoned around 1932. Ten years later, Terminus became a forward U.S. Naval base. Mothballed until 1965, the CIA converted it into a Top-Secret outpost used for the detention of Redacted . In 1984, . In 1986,Redacted Project Janus took over the island, building a laboratory in the subterranean mining caves.

After Peck and Maya break the Requiem crew out of their prison cells, they soon learn this is a bio-research station for Project Janus. Your handlers are Peck and Strauss, and for the richest story experience, you’ll want to choose your Operator crew from Grigori Weaver, Elizabeth Grey, Mackenzie ‘Mac’ Carver, and Maya Aguinaldo – the dedicated crew of characters featured throughout Black Ops 6 Zombies’ storyline.

Liberty Falls Overview: Almost Hell, West Virginia

Footage from an incursion at a once-quaint, now-overrun West Virginian town also gives you the first glimpse at the second launch map. Seemingly the epicentre of a Dark Aether outbreak, chaos is crawling through Liberty Falls, with much of the local population now succumbing to the results of a second, simultaneous dimensional breach.

So that everything we think you need to know heading into this years zombie mode. I’m sure we will get even more intel from Call of Duty: NEXT and well be sure to keep you guys updated but what do you guys think are you excited to come back to zombies try it for the first time or did we miss anything be sure to let us know down in the comments.