Warner Bros owns the patent to the Nemesis System until 2036

That Sucks

Warner Bros. holds a patent for the Nemesis System, a dynamic gameplay mechanic introduced in Middle-earth: Shadow of Mordor, which allows non-playable characters (NPCs) to remember and react to player interactions, creating personalized rivalries. This patent, filed in 2016 and granted in 2021, is set to expire on August 11, 2036. And that freaking SUCKS.

The Nemesis System was developed by Monolith Productions, a studio renowned for its innovative gameplay mechanics. However, in February 2025, Warner Bros. announced the closure of Monolith Productions, along with Player First Games and WB Games San Diego. This decision led to the cancellation of the studio’s upcoming projects, including a Wonder Woman game that was intended to feature the Nemesis System.

Despite the studio’s closure, Warner Bros. retains the patent for the Nemesis System until 2036. This means that other developers are legally restricted from implementing similar mechanics in their games without obtaining a license from Warner Bros. The situation has sparked discussions within the gaming community about the implications of such patents on innovation and the future use of the Nemesis System.

As the expiration date approaches, it remains to be seen how the gaming industry will utilize the Nemesis System. Its unique approach to NPC interactions has the potential to enhance player engagement and storytelling in future games. However, until the patent expires or Warner Bros. decides to license the technology, the Nemesis System remains under the company’s control.