In another major shakeup at Electronic Arts, the publisher has confirmed layoffs affecting approximately 300 to 400 employees across multiple divisions, including around 100 staff members at Respawn Entertainment. Sources indicate that the cuts were tied to a broader internal restructuring—and the cancellation of multiple in-development titles, including a highly anticipated project set in the Titanfall universe.
According to individuals familiar with the situation, the canceled game—codenamed R7—was being developed by a dedicated team at Respawn and was described internally as a spiritual successor to Titanfall 2. The game was reportedly in early production, and while never officially announced, it had been in development for well over a year before EA pulled the plug earlier this month.
The layoffs come amidst EA’s ongoing efforts to “streamline” operations and realign resources toward what the company calls its “biggest growth opportunities.”
“We’re making changes to our development structure and game portfolio to focus on our top priorities moving forward,” the spokesperson said. “These decisions, while difficult, are necessary to position EA for sustained success.”
Multiple sources say the layoffs at Respawn span several departments, including development, QA, and publishing. While some developers have already been reassigned to other EA projects—such as the Iron Man game in development at Motive and the next Battlefield title—others have been let go entirely.
The cuts mark a significant setback for Respawn, which has enjoyed critical and commercial success with Apex Legends and the Star Wars Jedi franchise. Despite the layoffs, Respawn leadership has reassured staff that live-service support for Apex Legends and the next entry in the Jedi series will not be impacted.
In tandem with the layoffs, Respawn has also undergone a leadership reshuffle. Daniel Suarez, formerly SVP of Operations, has been promoted to General Manager of the studio and now reports directly to co-founder and CEO Vince Zampella.
The situation reflects broader challenges at EA, which recently scaled back operations at BioWare and is rumoured to be revaluating its release slate after underwhelming performance from EA Sports FC 25. Internal sources suggest that more project evaluations are underway, with several unannounced games currently facing cancellation or indefinite pause.






One response to “EA Lays Off Up To 400 Employees, Cancels Titanfall Project at Respawn”
Even though I kinda felt this was coming, it still hurts.
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