After more than a decade of punishing platforming and pixel-perfect jumps, Meat Boy is back this time in three dimensions. Team Meat officially revealed Super Meat Boy 3D during the Xbox Games Showcase 2025, announcing that the game will release in early 2026 for PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store.
The announcement marks a bold new chapter for the indie icon, reimagining the brutally fast gameplay of the original Super Meat Boy within a fully 3D world.
Meat Boy Evolves
Fifteen years after the original game took the indie world by storm, Super Meat Boy 3D introduces a brand-new perspective on the franchise’s trademark difficulty. The shift to 3D isn’t just a visual facelift it opens the door to new gameplay mechanics, dynamic level design, and environmental puzzles that challenge players in fresh, mind-bending ways.
Despite the change in dimension, Team Meat has promised that the soul of Super Meat Boy remains intact: tight controls, lightning-fast movement, and levels that demand mastery.
Xbox Game Pass Day One
Alongside its multi-platform launch, Super Meat Boy 3D will be available day one on Xbox Game Pass for console and PC, giving subscribers instant access to Meat Boy’s next big adventure.
This inclusion not only brings the title to a wider audience but also reaffirms Microsoft’s push to spotlight high-profile indie titles through Game Pass.
A Legacy Rebuilt
The original Super Meat Boy was a breakout success in 2010, often credited with helping launch the modern indie game movement. Its relentless platforming, gross-yet-endearing art style, and no-nonsense design made it an instant classic. Now, Super Meat Boy 3D is set to build on that legacy, offering something familiar yet entirely new for longtime fans and newcomers alike.
Coming in 2026
Super Meat Boy 3D is currently scheduled to launch in early 2026 for PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store. More gameplay footage and details are expected later this year as development progresses.





