Ubisoft has officially confirmed that a new entry in the Ghost Recon series is in development, and this time, it’s going fully first-person. That’s not a typo. The next installment codenamed “Project Ovr” will ditch the over-the-shoulder, third-person format fans have grown accustomed to in Wildlands and Breakpoint, opting instead for a more grounded, immersive first-person perspective.
This shift marks the biggest change for the franchise since it went open-world back in 2017.
The announcement came quietly, tucked into Ubisoft’s most recent earnings call. CEO Yves Guillemot noted that the game would return to the franchise’s “core tactical roots,” while CFO Frederick Duguet added that it would focus heavily on “immersion, realism, and modern military scenarios.” The pair described it as a “fresh take” on the series, one that leans heavily into a realistic shooter experience.
Sources familiar with the project suggest it takes inspiration from games like Ready or Not, Squad, and Escape from Tarkov, which have surged in popularity thanks to their no-frills, punishing gameplay and authentic feel. While it remains to be seen how far Ubisoft will go down the mil-sim rabbit hole, the signs are promising. The internal name, “Ovr,” reportedly refers to “Overwatch Recon,” though that has yet to be confirmed.
The game’s setting is also new: players will be dropped into a fictional warzone known as the Naiman Conflict a scenario that blends real-world geopolitical tension with a fictional narrative arc. Whether it’s single-player, co-op, or PvP-focused hasn’t been confirmed yet, but Ubisoft insiders say it will feature “tight squad-based coordination” and offer modes for both solo and team-based play.
Critically, this new Ghost Recon isn’t a reboot or remake. It’s a forward-facing evolution of the series. The engine is said to be proprietary, with heavy technical borrowing from Rainbow Six Siege and The Division 2. That means destructible environments, high-fidelity lighting, and adaptive AI behavior are on the table.
One development lead reportedly told testers, “We want every trigger pull to feel like a decision, not a reflex.”
That level of intention is exactly what long-time fans have been asking for. After the lukewarm reception of Breakpoint, which struggled with identity issues and live-service bloat, Ubisoft seems determined to win back trust with a more focused, gritty approach.
Alpha testing is expected to begin in Q4 2025, with a release tentatively scheduled for late 2026.
And yes, there are whispers that Ubisoft may be aiming for long-term support. Season-based content and possible live-service elements are being explored, though nothing concrete has been shared.
For now, one thing is clear: Ghost Recon is stepping out of cover and going in guns up, eyes down the sights.





