Lyrical Games Is Here to Change Indie Publishing

And They Mean It

Something rare just happened in the video game world: a new publisher launched, and it wasn’t met with immediate skepticism. On August 4th, 2025, Lyrical Media unveiled Lyrical Games, a new independent games publisher that promises to support developers with transparency, fairness, and actual creative freedom.

You’ve heard that kind of pitch before. The industry is littered with start-up publishers who claim to “empower developers” but still cling tightly to IP rights, enforce tight schedules, and push microtransactions under the guise of player engagement. But Lyrical Games seems different not just because of what it’s saying, but because of who’s saying it.

The company is led by Blake Rochkind, former Head of Business Development at Private Division, and Roger Kurtz, previously the Head of Production at the same label. Between them, they’ve helped launch titles like Hades, The Outer Worlds, and OlliOlli World. Add veterans from Devolver Digital, Humble Games, and Microsoft to the mix, and you’ve got a leadership team that knows what both success and failure look like in this space.

From the start, Lyrical Games is positioning itself as a haven for what the industry calls “triple-I” games projects that aren’t quite indie in budget or ambition, but still a long way from AAA. These are the kinds of games that often struggle to find a home: too risky for the big players, too large-scale for grassroots funding.

Rochkind and his team want to change that. And they’re putting money where their mouth is. Lyrical is privately funded, meaning it’s not chasing short-term shareholder returns. Developers retain full ownership of their IP, a rarity even among supposed indie-friendly labels. According to their official statement, they’re focused on “deep creative partnerships” rather than rigid publishing deals. That means more freedom, longer dev cycles, and hopefully better games.

And they’re not starting from scratch. Three titles are already in development under the Lyrical banner, including one from Blackbird Interactive, the Canadian studio behind Homeworld: Deserts of Kharak and Hardspace: Shipbreaker. No trailers or titles yet, but the pedigree alone is worth watching.

In many ways, Lyrical is launching at the perfect time. The appetite for smaller, inventive games is bigger than ever, but the indie space is crowded and difficult to navigate. Between market saturation and rising development costs, even standout titles can drown in the noise. What Lyrical is offering stable funding, creative respect, and visibility could be a lifeline.

Of course, talk is cheap. It’s easy to say you’ll “respect creators” and “push boundaries.” What matters is the follow-through. But if Lyrical can back up its promises with smart curation and real support, it might just become a new standard-bearer for what an indie publisher should be.

Until then, it’s worth keeping a close eye on what they do next.