PAX Aus 2025: Sucker Punch Pulls Back the Curtain on Ghost of Yōtei

Keen for this one

PAX Australia is no stranger to big reveals, but this year’s main stage is set to showcase one of PlayStation’s most anticipated titles. On Friday, October 10, fans will get the chance to hear directly from Rob Davis, Campaign Director at Sucker Punch Productions, as he takes the audience through the creative process behind Ghost of Yōtei.

The panel, titled From Vision to Vengeance: Creating Ghost of Yōtei, promises a deep dive into the studio’s latest PlayStation 5 epic. Davis will explore how Sucker Punch approached open-world design in the shadow of Japan’s iconic Mt. Yōtei, weaving together mission structure, exploration, and combat into a seamless experience.

What makes this session especially intriguing is its focus on the fusion of cinematic inspirations and gameplay design. According to PlayStation, the development team drew from both historical and stylised sources to craft Atsu’s journey, striking a balance between grounded storytelling and the kind of visual flair that has become a hallmark of Sucker Punch’s work.

Fans can also expect insight into how the team expanded the arsenal of weapons and abilities available to players. Rather than simply adding more tools for combat, the developers designed each addition to support narrative themes and give players new ways to engage with the world.

While the panel is being billed as spoiler-free, attendees will still walk away with a clearer sense of how Sucker Punch builds its worlds from the earliest story drafts through to the refined visual language that makes its games stand out.

With Ghost of Yōtei poised to carry forward the legacy of Ghost of Tsushima while carving its own identity, this behind-the-scenes look should be a highlight of PAX Aus 2025. Whether you’re a long-time fan of Sucker Punch or just curious about how PlayStation Studios develops its flagship titles, the session offers a rare chance to peek behind the curtain of one of gaming’s most ambitious projects.