PAX Aus 2025 – ShatterRush Speed, Steel, and Total Chaos

I Need More

There’s something oddly satisfying about running on walls, grappling around a map and griefing your friends it scratches that primal itch. ShatterRush takes that feeling and builds an entire shooter around it.

At its core, ShatterRush is a multiplayer parkour FPS where everything, and I mean everything, is a runway. Every wall, every rooftop, every piece of cover can be mantled grappled and taken advantage of. The result is a game that never plays out the same way twice.

Developed by Tetra Studios, ShatterRush is currently in open pre-alpha, but it already feels ambitious. Movement is the name of the game: wall-running, sliding, grappling, double-jumping if it makes you move faster, it’s probably in here. It’s got a touch of Titanfall 2’s fluidity mixed with the unpredictability of today fast paced multiplayer shooters. You’re constantly improvising, constantly reacting and constantly having fun.

Then come the mechs. Yes, there are mechs massive, thundering machines that stomp into matches like walking tanks. When someone deploys one, the tone shifts instantly. Suddenly, you’re not just fighting opponents you’re fighting gravity, architecture, and explosions that can swallow whole buildings. Watching a mech punch a player into dust while you’re grappling across rooftops is pure spectacle.

Visually, it’s shaping up well. The environments are bright and angular, easy to read even when the world’s falling apart. Explosions leave trails of dust and light. Mechs are always easy to spot. It’s messy in all the right ways. The performance, at PAX over the weekend we had almost no issues it was a great time. The devs are updating regularly, taking feedback from players, and adjusting things like balance and movement speed based on community input. they are also just a bunch of lovely chaps,

What makes ShatterRush stand out is its energy. It’s not just fast it’s reckless. You can feel the sense of experimentation in every design choice. Sometimes, that means chaos; sometimes, brilliance. If Tetra Studios can keep that balance between movement and mayhem, they might just carve out a spot in the crowded FPS scene.

For now, ShatterRush feels like a playground for chaos a game built for people who want to see what happens when you throw physics, speed, and explosions into a blender. It’s still rough around the edges, sure, but there’s a pulse here. It’s messy, unpredictable, and alive and that’s exactly what makes it exciting. And I for one haven’t been able to stop thinking about it and can not wait to play more.