Nintendo Announces Plan to Acquire Bandai Namco Studios Singapore New Subsidiary to Hit in 2026

Interesting

Nintendo

Nintendo doesn’t make acquisition announcements very often, so when the company revealed its plan to take over Bandai Namco Studios Singapore, the news felt a bit surreal. It wasn’t loud or dramatic just a straightforward statement tucked into a late-November update but the implications are pretty interesting if you follow Nintendo’s development habits.

Bandai Namco’s Singapore team isn’t some giant blockbuster machine. They’re more of a specialist outfit that has quietly supported a handful of high-profile titles over the years. They handled art and technical work for games like Ace Combat 7, contributed assets for Splatoon 3, and generally floated around as a reliable partner studio. Because of that, people in development circles have known the studio existed, even if most players wouldn’t recognise their logo on a splash screen.

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Nintendo stepping in to buy the majority stake and eventually the whole thing signals that the company wants a firmer grip on the kind of work BNSS has been doing for them. It’s not hard to imagine why. As games get bigger, weirder, and more time-intensive, Nintendo needs more hands it trusts. You can only outsource so many teams before it becomes complicated to maintain consistency, especially with the company’s famously particular approach to animation and world design.

Will this change the way Nintendo makes games? Probably not in the way most people imagine. You’re not suddenly going to see a wave of Singapore-led projects or a dramatic shift in tone. But you might feel it in more subtle ways: faster asset turnaround, more polished environments, better animation support, and shorter gaps between releases. Nintendo is famously slow and deliberate, but they’re not immune to the pressure of modern development timelines.

For now, it’s one of those announcements that slips under the radar for people outside the industry. But a couple of years from now, when new Nintendo projects start rolling out with larger, more detailed worlds, there’s a good chance this small acquisition will have played a much bigger role than it seems today.

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