Tides of Tomorrow won’t be arriving as soon as expected. The upcoming title has officially been delayed, with its release date now set for April 22, giving the development team extra time to finish and polish the experience.
No major issues were cited alongside the delay, and there’s no indication that the scope of the project has changed. Instead, the pushback appears to be about refinement rather than rework a familiar story in an industry where teams are increasingly cautious about launching before a game feels fully ready.
While details around Tides of Tomorrow have been kept relatively low-key, the project has been quietly building interest thanks to its striking tone and focus on atmosphere. Delays like this often hit harder for smaller or more experimental games, where mood, pacing, and presentation carry more weight than raw content volume.
Moving the release to late April also places the game in a less crowded window, which could ultimately work in its favor. Spring releases tend to avoid the heavy competition of the holiday season, giving new IP more room to breathe and find an audience without being immediately overshadowed.
For players tracking the game, the wait is frustrating but not unexpected. Development timelines have become increasingly fluid, and even short delays can make a noticeable difference in stability and overall feel at launch.
As of now, April 22 is the new target, and there’s no suggestion of further changes. Assuming things stay on track, Tides of Tomorrow should finally surface later this spring hopefully in a state that justifies the extra time spent waiting.





Please feel welcome to leave a comment