Ubisoft used the spotlight of the Six Invitational in Paris to pull back the curtain on what’s next for Tom Clancy’s Rainbow Six Siege and Year 11 looks anything but quiet.
On one of the biggest stages in esports, the team outlined a roadmap built around a simple promise: “More Siege, more often.” From sweeping ranked updates and long-requested reworks to the return of legacy content and a crossover headlined by Solid Snake, the next twelve months are stacked.
Let’s break it down season by season.
Phobos Is Dead
The Year 11 presentation opened with a cinematic twist: Phobos is dead. The reveal sets the tone narratively, suggesting higher stakes and a darker arc moving forward.
From there, Ubisoft pivoted to systemic changes including a first look at Ranked 3.0. While full details are still under wraps, the team confirmed adjustments to entry fragging and roaming dynamics, along with a new seasonal cadence designed to keep the experience feeling fresher, more consistently.
Y11S1 – Operation Silent Hunt (Launches March 3)
Year 11 kicks off with Operation Silent Hunt, and it’s headlined by one of the most unexpected crossovers in Siege history.
Solid Snake joins the roster as a full-fledged Operator. The legendary stealth icon arrives with unique voice lines, a bespoke gadget, and a one-health, three-speed profile built for aggressive flanking and information play.
Season 1 leans heavily into its Metal Gear theme:
- A limited-time 4v4 event titled [REDACTED]
- Metal Gear-themed skins
- Cosmetics woven into the seasonal battle pass
- A standalone story introduction for Snake
Outside of the crossover, Operation Silent Hunt also introduces:
- Modernized maps
- A new 1v1 arcade mode
- A substantial balancing overhaul
It’s a loaded start to the year.

Y11S2 – A Return to Vegas
Season 2 shifts focus from crossover spectacle to legacy celebration.
The iconic Calypso Casino map from Tom Clancy’s Rainbow Six Vegas returns, rebuilt for Siege. According to former Creative Director Alex Kaparzis, it’s meant as a tribute to the Vegas era a period many fans still consider a high point for the franchise.


Y11S2 also includes:
- A major upgrade to the in-game esports tab, helping fans better follow teams and players
- A Dokkaebi remaster, giving her a more targeted and personal hacking approach
- A new primary weapon for Dokkaebi (available to all players, not locked behind a battle pass)

It’s a season grounded in refinement and connection both to the past and to the competitive scene.
Y11S3 – Enter “Firework”
Season 3 introduces a brand-new Defender, currently codenamed Firework.
The teaser showcased a gadget capable of punching straight through shields a clear counter to the increasingly dominant shield meta. If the reveal clip is anything to go by, Firework could significantly reshape defensive utility strategies.
While Ubisoft held back full gameplay details, it’s clear Y11S3 is aimed squarely at tactical disruption.
Y11S4 – Teamplay, Testing Grounds, and The Grand Larceny Returns
Curiously, Ubisoft jumped ahead to Season 4 early in the presentation perhaps because it represents one of the boldest structural experiments of the year.
Y11S4 is built around collaboration and player expression. Key additions include:
- A new social hub to strengthen team connectivity
- A Testing Grounds playlist for experimental features
- The introduction of half reinforcements as a strategic option
- A major Hostage mode rework
- The long-awaited return of The Grand Larceny limited-time event
On top of that, Ubisoft is introducing Operator Mastery tiers, giving players a structured way to showcase expertise with specific Operators. It’s progression with purpose something long-time players have asked for.

The Bigger Picture: “More Siege, More Often”
Ubisoft is clearly trying to maintain momentum across all four seasons whether that’s through nostalgic map returns, experimental playlists, systemic ranked changes, or blockbuster crossovers.
Between Solid Snake’s arrival, Calypso Casino’s revival, competitive ecosystem upgrades, and deeper operator mastery systems, Year 11 looks designed to serve both veterans and newcomers.
If Phobos’ death is any indication, the stakes inside Siege’s universe are rising.
And if Ubisoft delivers on its promise, Year 11 might be one of the most consequential chapters in the game’s long history.






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